RetSamys on DeviantArthttp://creativecommons.org/licenses/by/3.0/https://www.deviantart.com/retsamys/art/Morning-stretch-test-animation-657543920RetSamys

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Morning stretch [test animation]

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Description

This is my very first traditional animation.

For Christmas, I got a flipbook-like sketchbook. It's clearly not made for animating, but I can kind of see through one sheet... so I thought I'd try it. And now I'm hooked. I need to do more. I hope I can do something on a weekly basis. I don't really have time, but a flipbook is massively more portable than a notebook and a drawing tablet.

So, if anyone has suggestions what I should do for next week, let me know! And let me know if you have pointers on how to improve my technique.

And at this point I have to admit that the first frame was partially referenced: Rat Sleep Study by Toren-Al. I just couldn't get it out of my head when I was drawing this. The rest is all my doing.


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Comments30
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EduartBoudewijn's avatar
From ProjectComment 

First of all I'd like to say that this is very impressive for your first traditional animation. I'm gonna be a bit critical about it in the rest of this critique; my intention is to help you improve. But I wanted you to know that I was quite impressed by this first attempt and I hope that you won't interpret the rest of this comment as meanspirited. 

I feel like there's a bit of a problem with consistency. Of course this is quite difficult in a traditional medium, but at the same time I'd really encourage you to spend more time to make sure that your drawings are as consistent as possible. The way the background line moves around makes the piece feel a bit unstable. From reading your description it's likely that this is due to the notebook you're using not really being meant for animation. Perhaps you can use a lightbox of some kind; try your best to compare the later frames to the earlier frames as best you can. Small changes do really add up. 

There's also a bit of inconsistency with the anatomy of the rat. In the early frames the rat looks fairly accurate, but in the later frames the anatomy is clearly less details and the rat looks a bit stiff (and not just due to the stretching). If you use a reference for one keyframe I'd really advice you to use one for the other keyframes as well, that way you can try to alleviate drawing quality mismatches. For the inbetweens it's alright to go a bit straight ahead, but I feel like you're missing out on the detail and planning of your keyframes, which limits your animation. By focusing more on your keyframes you can hammer down the structure of your animation, making for a solid foundation.

This will also help you to break down the movement in your animation more. The current movement is composed of a variety of limbs moving, but they all move at the same time. This makes your animation less believable, by for example first moving the head, then the first paw and then the second paw a bit more slowly with some pauses in between you can emphasize the different parts of the movement more clearly and make for a more interesting animation. 

I hope you'll find these tips useful. Keep up the good work!